[project] Harvest Network

My MFA thesis focused on how interaction design practice can evolve in order to design the contexts within which human systems can transition towards regenerative systems.

The CORE framework is a design framework for understanding, prototyping, and evaluating design solutions that transition human systems towards planetary health. This framework was tested together with the local food ecosystem startup, Harvest. The result of which is a design strategy, system proposition, and platform that together foster new constellations of interaction between consumers and producers of local food.

2020 // 6 months // Umeå Institute of Design

keywords: design strategy, methodology exploration, mutulatistic resilience, food citizenship, metadesign, local food systems.

 

[article] : Do ‘smart cities’ discriminate?

How can designers address the bias in algorithms and the ensure inclusive urban spaces in a connected future?

2018 // McKinsey Design

keywords: inclusive design, algorithms, ethics.

[project] : Caligo

Designing for practicing handwriting through interactive storytelling. Using tangible interaction to engage students in the repetition required to improve handwriting.

2017 // 2 Weeks // Umeå Institute of Design

keywords: tangible interaction, wizard of oz prototyping, product design.

 

[project] : Advocate

(re)shaping the “smart” home with a river as the primary stakeholder. This project explores the “smart'“ home in the context of de-centering the human and optimizing the domestic space for a natural entity. It also explores how “smart” assistant can influence human behavior change through modifying the domestic ecosystem.

2019 // 10 weeks // Umeå Institute of Design

keywords: posthuman design, sutainability transitions, speculative design.

 

[project] : Less Human

Applying design ethnography techniques to engage with the community of Umeå together with the local municipality an exhibition was created to provoke thought around what impacts driverless busses would have.

2017 // 10 weeks // Umeå Institute of Design

keywords: design ethnography, co-creation workshops, speculative design, exhibition

[project] : Loop

Designing a system for collecting lumber from a forest in order to reduce impact on forest floors and improve the well being and work environment for forestry machine operators in Sweden.

2017 // 10 weeks // Umeå Institute of Design

keywords: systems design, user research, exploritory workshops

 

Experiments & Prototypes

The Secret Emotion of Objects

During an experience prototyping course we were challenged to use video as a method of prototyping. Our topic assigned was complexity and we chose to dig into the complexity of devices communicating and connecting with each other. Our question was simple: how would they talk and how do they feel.

 

Data Receipts

With our data being collected nearly continuously, this concept explores how to make visible this continual stream of transactions. The object asks the question: what is necessary for people to understand how our objects interact with us? This speculative object is connected to smart hubs and proposes that every time a connected device sends data to the parent company a receipt is printed. Pretty soon there will be a mountain of receipts piled next to connected things. There is however a ‘bliss’ button that pauses the printing of receipts for a predetermined amount of time.

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Dela Food Scale

Dela was a one week project done at Copenhagen Institute of Interaction Design during the summer of 2016. It is a scale and companion app that allows you to document what leftover food you have lying around in your fridge. With this new list of ingredients you are able to make social meals with your friends or community. You might not have all the ingredients for a great home cooked meal but Dela can help you find the rest of the ingredients you need!